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	<title>Current Events &#8211; Inquiry Teaching</title>
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	<title>Current Events &#8211; Inquiry Teaching</title>
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		<title>President Carter&#8217;s Dilemma</title>
		<link>https://www.inquiry-teaching.com/lesson/carters-dilemma/</link>
		
		<dc:creator><![CDATA[Drew Story]]></dc:creator>
		<pubDate>Wed, 30 Aug 2017 21:07:52 +0000</pubDate>
				<guid isPermaLink="false">http://www.inquiry-teaching.com/?post_type=product&#038;p=323</guid>

					<description><![CDATA[This cognitive moral dilemma lesson was originally written as a current events activity.  It has been used since to discuss the power of former Presidents, and also tying past to present with a look at American foreign policy.  It can also be used to discuss diplomacy powers, too.

Carter's Dilemma asks students to consider what they would do if they had been President Carter as he attempted to negotiate a peaceful outcome with the Haitian government knowing that the Clinton administration was preparing to send in military forces.

Please download and read our free <a href="http://www.inquiry-teaching.com/lesson/cognitive-moral-dilemmas/">Cognitive Moral Dilemma Teaching Guide</a> to prepare for this teaching strategy.
<ul>
 	<li><strong>Subject Areas:</strong> Social Sciences, Sciences, Humanities, Government</li>
 	<li><strong>Materials Required:</strong> Whiteboard or display</li>
 	<li><strong>Time Needed:</strong> Typically half or an entier class period</li>
</ul>
&#160;]]></description>
										<content:encoded><![CDATA[<p>This cognitive moral dilemma lesson was originally written as a current events activity.  It has been used since to discuss the power of former Presidents, and also tying past to present with a look at American foreign policy.  It can also be used to discuss diplomacy powers, too.</p>
<p>Carter&#8217;s Dilemma asks students to consider what they would do if they had been President Carter as he attempted to negotiate a peaceful outcome with the Haitian government knowing that the Clinton administration was preparing to send in military forces.</p>
<p>Please download and read our free <a href="https://www.inquiry-teaching.com/lesson/cognitive-moral-dilemmas/">Cognitive Moral Dilemma Teaching Guide</a> to prepare for this teaching strategy.</p>
<ul>
<li><strong>Subject Areas:</strong> Social Sciences, Sciences, Humanities, Government</li>
<li><strong>Materials Required:</strong> Whiteboard or display</li>
<li><strong>Time Needed:</strong> Typically half or an entire class period</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
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		<title>Win as Much as You Can! &#8211; Simulation Game</title>
		<link>https://www.inquiry-teaching.com/lesson/win-as-much-as-you-can/</link>
		
		<dc:creator><![CDATA[Drew Story]]></dc:creator>
		<pubDate>Wed, 23 Aug 2017 02:36:58 +0000</pubDate>
				<guid isPermaLink="false">http://www.inquiry-teaching.com/?post_type=product&#038;p=270</guid>

					<description><![CDATA[This simulation game never fails to get student involvement and lots of enthusiastic responses. It has worked very well with 5th graders all the way to high school seniors.  When introduced properly and followed up with a complete debriefing, usually runs an entire class period. Be sure to also download our <strong>free</strong> <a href="http://www.inquiry-teaching.com/lesson/teaching-guide-for-instructional-simulation-games/">Teachers Guide to Instructional Simulation Games</a> which provides details about this lesson format and the methodology behind it.

"Win as Much as You Can!" is designed to show how a <em>perceived</em> competition for resources can give a group (or groups) the appearance of success, while in reality the only way to truly "win" the game is through cooperation. After playing the simulation game, students will analyze and evaluate how cooperation and competition affect our world (or country) today.
<ul>
 	<li><strong>Subject Areas:</strong> Social Sciences, Sciences, Humanities, Government</li>
 	<li><strong>Materials Required:</strong> Optional – whiteboard or display for posting prompts</li>
 	<li><strong>Time Needed:</strong> Typically an entire class period</li>
</ul>
&#160;]]></description>
										<content:encoded><![CDATA[<p>This simulation game never fails to get student involvement and lots of enthusiastic responses. It has worked very well with 5th graders all the way to high school seniors.  When introduced properly and followed up with a complete debriefing, usually runs an entire class period. Be sure to also download our <strong>free</strong> <a href="https://www.inquiry-teaching.com/lesson/teaching-guide-for-instructional-simulation-games/">Teachers Guide to Instructional Simulation Games</a> which provides details about this lesson format and the methodology behind it.</p>
<p>&#8220;Win as Much as You Can!&#8221; is designed to show how a <em>perceived</em> competition for resources can give a group (or groups) the appearance of success, while in reality the only way to truly &#8220;win&#8221; the game is through cooperation. After playing the simulation game, students will analyze and evaluate how cooperation and competition affect our world (or country) today.</p>
<ul>
<li><strong>Subject Areas:</strong> Social Sciences, Sciences, Humanities, Government</li>
<li><strong>Materials Required:</strong> Optional – whiteboard or display for posting prompts</li>
<li><strong>Time Needed:</strong> Typically an entire class period</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
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